Those born with this element are called Tidecallers. People who train to manipulate Water may also simply be called 'Water users'.
It is seen as the element of faith, tranquility, patience and emotion.
Tidecallers have a great deal of foresight and adaptability, but are often poor in raw strength.
Water is strong against Fire, and weak against Lightning. It can also be useful when dealing with Ice as, frozen or not, water can still be manipulated. Be aware however that it takes a particularly calm mind to be capable of this feat, and Ice users may otherwise make tricky opponents for their ability to freeze incoming Water attacks.
Water also has a natural advantage against most chthonic races as well as mechanical automata, which may rust or short-circuit from their powers. However, naturally aquatic races like mermaids, as well as the undead, are virtually immune to Water.
Naturally, the best place for Tidecallers in IGNOLand is any location that borders the sea. The Overgrown Coastline, and particularly The Peeninsula, seem to be popular locations. There is also the aquatic nation of Mertopia beneath the sea, but naturally this is much less accommodating to those without gills.
Legend has it that there was once a temple built to honor the sea. As Mertopia has similar legends concerning a temple of sorts within the deepest fathoms that even they rarely venture, it's highly probable the two are one in the same. However, no evidence supporting the existence of such a temple has ever been found.