Wind

Wind
OverviewCharacteristicsFlawsAbilitiesCompatibilityMiscellany
Wind is the fourth element of the Rainbow and is represented by the color green.

Those born with this element are called Galeriders. People who train to manipulate Wind may also simply be called 'Wind users'.

It is seen as the element of freedom, of spring, change, and pleasure.

Galeriders are infamous for being lucky in all facets of life, but tend to be lacking in foresight.

Combat Breakdown

Wind is strong against Earth, and weak against Metal. Strong winds may also be able to snuff out Fire, but be wary as they can just as well make the flames grow more intense.

Wind also has a natural advantage against chthonic races and may be able to fend off lesser ethereals (as their forms are faint and easily blown aside).

At this time I can't think of any races that'd be inherently weak or resistant to Wind.
Social Compatibility
Fire
Ice
Metal
Earth

 

While Galeriders are rarely content to settle down in any one place, the Overgrown Coastline seems to be the most heavily Wind-oriented location in IGNOLand. The warm tropical jungles and cool sea breeze make it an excellent location for the Wind element to thrive.

Some races commonly associated with Wind include bird-type beast races, southern zedkiel, air elementals, pixies, piskis, and flying goats.

Notable IGNOites with the Wind element include Bracken, XEN and xL.

Legend has it that there was once a temple built to honor the wind. Some believe that it likely stood near the Overgrown Coastline, while others tell tales of a lost floating continent with an especially strong connection to the Wind...